The resize will add a blur to the tiles, so the quality will be lesser. If you want to see them with Ace-Style tileset you'll need to resize the Ace tilesheets by 150% and then have them overwrite the MV tilesheets. If you copy the maps without the Ace-Tilesets they will work in MV without a problem, but use the MV style Tileset. These are the steps that would need to be made:ġ) create a new Ace project on a windows computer.ģ) copy the conversion script into Ace script editorĤ) run a playtest to have the script create an MV outputĥ) copy the MV-Output with or without all RTP tileset pictures into an archiveĦ) move that archive to a MacOS computer with RMMV installedĪll MV RTP-Tilesets are content-wise identical to the Ace RTP tilesets, just redone in a better resolution. Open RTP100 folder and run Setup.exe to install RPG Maker VX Ace Runtime Package. Find the downloaded file, right-click it and select Extract All. MV includes a single Ace-script that can convert an Ace project into MV-readable files. Save the file (RPGVXAceRTP.zip) on your local hard drive. I can't do it at the moment, but the best way to get those maps to you would require someone who owns both Ace and MV to create a project with the maps and transfer it to MV. (If there's a better place for this thread to go, I'm all for it.) Given that MV is designed for PC and Mac, my hope is that someone here has had a similar issue and knows how I can see what these maps look like without needing to open the game. Is there any place I can go to find what the maps look like? The reason I'm asking in this forum instead of the VX Ace forum is because people who go there most likely can actually use VX Ace. When I search up VX Ace RTP maps, all I get are tutorials on how to make maps, which, while certainly helpful for one of my plights, is not for the other. The issue with that, however, is that I literally can't reach some of the areas, so I can't see what the whole thing looks like. And I'm fairly certain that my computer doesn't have enough data left to store Boot Camp, so that's not much of an option for me either.Īs a workaround, I've been playing It's Our Revolution, which uses a lot of the RTP stuff, and physically counting the height and width of each map. So because VX Ace doesn't work on Mac, even though I bought it, I can't use it and see what the whole maps look like. (I also want to make a few references to VX Ace in some of my projects, so I also eventually want to know what they look like either way.) The problem is this: even though I bought VX Ace, I have a Mac, and I bought it on Steam. I'm trying to learn how to better create maps, and one of the ways I've been trying to do that is by recreating the VXAce maps in MV. I know it says RPG Maker MV Tutorials and my question is about VXAce, but hear me out, please. You will also need to know how to call the codex scene. Hey, I'm really sorry if this doesn't go here. On the window script itself there is a method which says addcommand, that is the one used to add new commands then on the Scene script where the window is used, you will need to find where it creates the window, then add a handler method for the command you made above.
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